﻿package renderer {	import flash.events.*;	import flash.display.LoaderInfo;	import bubble3d.main.Bubble3D;	import bubble3d.main.MainDisplay;	public class Rendertester {		private var my3d:Bubble3D;		public function Rendertester() {			MainDisplay.displayArea = Main.instance();			my3d = new Bubble3D(Main.stage().stageWidth, Main.stage().stageHeight, Main.instance());			Main.stage().addEventListener(KeyboardEvent.KEY_DOWN, my3d.captureKeyEvent);			my3d.model("blockfigure.xml");			my3d.run();			my3d.engineOn();		}	}}